// This file was decompiled using scm.ini published by DimZet13 on 25.11.10

//{$VERSION 1.1.0000}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
05E5: 0@ = game_version 
if 
  0@ == 0 // integer values 
else_jump @NONAME_76 
05DF: write_memory 0x600D28 size 4 value 1920.0 virtual_protect 1
05DF: write_memory 0x600DA4 size 4 value 1998.0 virtual_protect 1
05DF: write_memory 0x600DA8 size 4 value 0xC4F78000 virtual_protect 1
05DF: write_memory 0x600DAC size 4 value 0xC4F78000 virtual_protect 1 
jump @NONAME_120 

:NONAME_76      // v1.1
05DF: write_memory 0x600B10 size 4 value 1915.0 virtual_protect 1   // -       
//05DF: write_memory 0x53F86E size 4 value 1920.0 virtual_protect 1   //
//05DF: write_memory 0x540E62 size 4 value 1920.0 virtual_protect 1   //

//05DF: write_memory 0x600B8C size 4 value 1998.0 virtual_protect 1   // -       
05DF: write_memory 0x540DF9 size 4 value 0x6018CC virtual_protect 1   // 2000.0

//05DF: write_memory 0x600B90 size 4 value 0xC4F78000 virtual_protect 1 // -        -1980.0         
05DF: write_memory 0x540E32 size 4 value 0x6018C8 virtual_protect 1 // -2000.0


05DF: write_memory 0x600B94 size 4 value 0xC4F64000 virtual_protect 1 // -        -1970.0

:NONAME_120
05DC: end_custom_thread 